The rules
How it works
One pick per race. The constraints are the whole game: you can't just take McLaren every week.
The basics
Each race, one pick
A driver, used once all season22 drivers
Plus a constructor, twice each11 teams
Or skip both and bet on chaos2 Race Control
The driver and the constructor don't have to match. Pair a midfielder you think will overperform with a front-running team for guaranteed constructor points. Picks lock when the lights go out and you can change them as often as you like before that.
Scoring
Driver + constructor
Your driver scores exactly what they score in the real championship.
- P125
- P218
- P315
- P412
- P510
- P68
- P76
- P84
- P92
- P101
Your constructor scores both of its cars combined.P1 + P4 = 37
Norris P2 with McLaren P2 + P518 + 28 = 46
The wildcard · twice a season
Race Control
No driver, no team. You score every incident the marshals log. DNFs and penalties stack, so a wet street race can outscore a race win.
- Red flag+15
- Safety car+5
- Virtual safety car+3
- Wet race+5
- Each DNF+2
- Each penalty+1
Red flag, one safety car, three DNFs, two penalties28
Strategy
Play it smart
- Ration the top teams. Two uses each. Spend them where that team is fastest.
- Don't burn a good driver at a bad track. Every driver is a one-shot. Save them for a circuit that suits the car.
- Keep Race Control for chaos. Street circuits, rain, and first-lap carnage venues like Singapore and Baku.
- Scoring is automatic. Official results are pulled the morning after each race. Nothing to submit.